{"id":1388,"date":"2025-04-27T23:40:23","date_gmt":"2025-04-27T23:40:23","guid":{"rendered":"http:\/\/www.fresnoforeclosure.com\/?p=1388"},"modified":"2025-04-30T10:25:03","modified_gmt":"2025-04-30T10:25:03","slug":"friction-vs-value-the-key-to-engaging-users-in-immersive-experiences","status":"publish","type":"post","link":"http:\/\/www.fresnoforeclosure.com\/index.php\/2025\/04\/27\/friction-vs-value-the-key-to-engaging-users-in-immersive-experiences\/","title":{"rendered":"Friction vs value: The key to engaging users in immersive experiences"},"content":{"rendered":"

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Ultimately, for a potential user of an immersive experience, the choice to engage in it or not boils down to one thing: Does the perceived benefit of the experience outweigh the friction of completing all the steps needed to complete it?<\/p>\n

This general concept applies to almost everything humans do and is even more crucial when designing immersive experiences.<\/p>\n

Friction can be present in many situations:<\/p>\n

In Augmented Reality, users need to take out their smartphones, scan a QR code, download an app, wait for the experience to load, and quickly understand its mechanics. In the case of a geolocalised experience, they need to go somewhere if they are not already there. If a face or an image needs to be detected, the user\u2019s environment must be well-lit and have enough space.<\/p>\n

In Virtual Reality, users must have bought a headset and be willing to wear it for an extended time. They are hopefully not sensitive to motion sickness if the experience is poorly designed. Here, as well, the gameplay must be learned quickly, and all interfaces have a learning curve: even something as simple as a finger pinch requires a few tries and mistakes.<\/p>\n

What about Mixed Reality? Well, you can blend both. The Cherry on the cake is that the video passthrough is still imperfect, and the field of view is often limited in the case of transparent screens.<\/p>\n

That\u2019s a lot of friction to overcome! This is why putting a specific technology in a project just for the sake of this technology itself is doomed to fail.<\/p>\n

Also Read:\u00a0How immersive tech can boost your health and happiness<\/a><\/strong><\/p>\n

There are many factors you can consider and implement to maximise the usage of such experiences. In the end, it boils down, obviously, to the value you\u2019ll provide.<\/p>\n